Abilities
♢Common Abilities among Pyra/Mythra/Pneuma:
♢♢♢ Please note that for this section, each ability gains in power between the three personalities. For instance, Pyra's barrier is the weakest, Mythra's is stronger, and Pneuma's is the most powerful.
♢♢♢ Superhuman speed/strength/endurance . The Aegis is not human even if she may look it. She can leap to great heights, and she can fall from them and not be hurt.
♢♢♢ Inhuman physiology. The Aegis's form takes that of a human; she "breathes", she can sweat, she can feel pain, and so on and so forth. And while her skin can be cut to show gashes and bleed, anything deep enough reveals that, internally, she is comprised of a matrix of energy: see here and here; Malos is comprised of the same thing, but of a different color energy, for those interested!).
♢♢♢ Warmth. Pyra/Mythra/Pneuma is not affected by the heat or cold, although she can feel when things are hot/cold.
♢♢♢ Shield. All the Aegises can make a barrier fashioned out of a light- hexagonal-pattern. This barrier can negate physical as well as ether/magic-based attacks. All Blades have this ability, but the Aegis's barrier has been shown to protect her from entire missile bombardments.
♢♢♢ Sword. Specifically, the ability to summon their sword whenever they wish. Their sword can appear from their Core Crystals or simply their hand as they see fit (or they can just carry them like usual). They can control their sword from a distance (as seen in their specials), but they primarily fight by wielding it in their own hands, or passing the sword to another and letting them use it, while they stay back and activate their Blade Arts.
♢♢♢ Artifice control. The Aegis can control their Artifices remotely, which are basically giant robots. They can also manually pilot their Artifices. Pyra has only some control of them, while Mythra and Pneuma have complete control. Note: Pyra/Mythra/Pneuma will not be coming with their canon artifices.
♢♢♢ Ether manipulation. This one is a little doozy to explain, but basically ether = energy. Blades in canon have different ether affiliations such as earth/water/fire. Pyra's is fire... but it's also not really normal fire, either (it can't be doused by rain); Mythra is a little more straightforward, since her energy appears as light. Pneuma's energy can automatically become any element. For example in canon, her power automatically becomes the opposite/weakness to an element she is fighting against. Likewise, her power can become someone else's power to boost their own.
♢♢♢ Energy Transfer. All three facets of the Aegis can transfer their energy to another. Pyra's is the weakest transfer, Mythra is second, while Pneuma's is the strongest. Their energy will automatically adapt to an energy that the subject may use for themselves.
♢♢♢ Healing/revival. While Mythra and Penuma can heal a party member, Pyra cannot. However if someone dies, Pyra/Mythra can splice their Core Crystal to put it into them to bring them back to life, good as new. In canon, the protagonist's heart was impaled. It was later revealed that Pyra reconstructed his heart using the Core Crystal. Canon gives an explanation that the Aegis can reconstruct even a totally dead heart because she contains all evolutionary data to rebuild whatever is injured, converting her energy to matter (I...I know, that's not much of an explanation, but it's what they give.) After some time, the Aegis can take back her core crystal from the subject, and they'll be able to live on their own good as new. In her true form, Pneuma can touch someone and restore/reveal their own true forms, or forms they had once adopted before (i.e. she restores a titan from its infant state to its formidable dragon-like state).
♢♢♢ Core Crystal Bonding. If someone touches their core crystal, they will have the chance to bond to her if they a) have the aptitude to bond with her and b) the intention. Upon touching this, Pyra is able to know how a person's heart is overall, their name, and how they had died (IF they have died, that is).
♢♢♢ Core Crystal Itself. Okay so. If you stare at it too long, it may draw you in. The world will grow muted around you, you'll hear only your own heartbeat, and it will seem to shine as if it's the only thing that exists in the world. It has this tempting, ominous, and mysterious property to it when looked at too closely, but it can generally be ignored overall. Those keen to its energy may realize that it has a strange presence to it, as if it is acutely observing everything that occurs around it, while simultaneously passively pulling energy and information into it. It also gives energy out in the form of a gentle, indecipherable light, but this energy isn't so much as profound as it is passive. Again, to those sensitive to it, the energy may feel so perfect as to be divine-- not good, not evil, just purely neutral.
♢Pyra:
♢♢♢ Wiki link to abilities section! Most of her attacks revolve around integrating sword + fire into heavy-damage-dealing attacks.
♢♢♢ Primary power is of "fire". She has been shown to create fire at-will within the palm of her hands for mundane things such as lighting a fire or lamp. She can also blast fire from her hands as well, and she is able to melt through military-grade metal in seconds. However, Pyra's ether, that is, her energy appears as fire... but even though she is labeled under a fire Blade, we find out that she is not effected by rain/water like normal fire-type Blades. That's because her flames aren't actually fire, but energy that just mimics it.
♢♢♢ She is an excellent cook.
♢♢♢ Passives. Increasing her and her party's accuracy, transferring energy, and increasing critical damage.
♢♢♢ Focus. This is a "field skill" from Pyra; it allows Pyra to basically focus her (or another person's) mind to concentrate on a task at hand in order to be more efficient to complete it. It also lets her pick up on extra details that would otherwise be ignored.
♢♢♢ Star (sun?) creation: A really big version happens in one cutscene, though, and it's likely to be Pyra's largest attack. Still, it calls back to her old role as part of the Trinity in creating the world, and so it's noteworthy. In another cutscene, she constructs a smaller sun to hover around her to act as a source of light. Presumably, she douses its output so that its radiation is not harmful to those around her.
♢Mythra:
♢♢♢ Wiki link to abilities section! Her attacks combine light + sword.
♢♢♢ Foresight. Allows her to see into the future. In battle, this is used as a means to predict where an opponent will step or strike next, and this especially helps with opponents moving at the speed of light. When activated, time halts and she grants the user the ability to see into the future, allowing them to read it. In canon, this foresight ability is explained as being able to change the future and destiny as it is meant to be, altering the flow of time and course of fate.... but while she can use if well, it's up to who else she grants this vision to determine which path to take (e.g. it's pretty useless in someone who doesn't have the reflexes to dodge an attack). Manipulating the future is a privilege of the Architect, so Mythra doesn't tend to use this ability outside of smaller things like battles. And even then, it's only when necessary. She doesn't peek into the future just because.
♢♢♢ Near-Light-Speed/Light-Speed. She can move at the near-speed of light, and when powered up, she can match someone's light speed (although this latter ability takes energy).
♢♢♢ Primary power is of light. She can create light within her hands, illuminating the darkness of an area wherever she walks, and use it for basic attacks. She also can go light-speed; blitzing around the battlefield during attacks if she wishes. Mythra has also rudimentary hadron manipulation, from one of her attacks.
♢♢♢ Passives. Increasing damage dealt by two-fold when she or her party member is low on health/injured, increasing her and her party members's evasion and accuracy, and when critically hitting an enemy her power is recharged automatically. She, like Pyra, can transfer her energy to another if they need it.
♢♢♢ Focus. The same "field skill" as Pyra. In the game narrative itself this ability is tiers above what Pyra can do; for instance in one cutscene, Mythra takes one look at a large cavern and says that she has analyzed the entire structure of it, even to the point of determining its sole weak point. Elsewhere in canon, she uses this focus ability to analyze sources of energy (and repair any defects found within the energy) and computers as well.
♢♢♢ Power regulation/accuracy. she can hone her attacks that even while a beam of light might fire at everyone, it only damages certain targets.
♢♢♢ Flight/Hover. When powered up, Mythra can take to the air and fly about as she pleases. She can also hover for brief periods of time during some attacks, and slow her descent when she falls.
♢Pneuma:
♢♢♢ Wiki link to ability section! Pneuma's attacks combine light + sword techniques for devastating hits. Pneuma's ether can become any other from of energy and element.
♢♢♢ Speed. Pneuma can move faster than the speed of light (without breaking physics apparently), and also bring someone else with her to move at this speed if she so chooses.
♢♢♢ Core Crystal Healing. She can restore an injured Blade's core crystal. This is more specific to other Blades, so it probably won't work in this game unless other Blades app.
♢♢♢ Armor summon. Pneuma can conjure up an outfit/armor for those who are linked to her.
♢♢♢ Telekinesis. We see it in one cutscene, where Pneuma just waves her hand and destroys an entire bridge on the spot.
♢♢♢ Ether/energy Transformation. Her energy becomes any element, from light to darkness. In the game, Pneuma's power is automatically made to be of an opponent's weakness (i.e. her energy would become water to a fire-type monster), even from a counterattack or a reflect. This is another allusion to her role as part of the Trinity Processor and her connection to the Conduit, for the power she has helped created the Universe 2.0.
♢♢♢ Worm-hole carving. Pneuma can carve out a worm-hole from nothing and channel cosmic energy through said wormhole towards someone for an attack.
♢♢♢ Passives. Increasing critical hits and accuracy of her and her party members, on blocking an attack the would-be damage is completely reflected, and if a party member is KO'd, they are automatically healed.
♢♢♢ Flight/Hover. Pneuma can hover in the air... although higher-speed flight occurs when she's going light-speed and/or faster than the speed of light. Her "wings" are detached form her, and while they may fold in on themselves, they can also vanish/materialize at-will. Like Mythra, she can slow her descent when returning to the ground.
♢♢♢ Reality Manipulation. "The ability to make anything she wishes a realty." We only see this a couple times in canon, and it isn't used to, say, create a giant castle out of no-where; at most it's used to rewrite physics at her convenience. For example, when faced with an opponent who can also go light-speed and manipulate elementary particles, Pneuma decides to make a new law saying that she can go faster than than the speed of light in that areabecause that makes sense. (I'm sorry the writing in this canon is bizarre...)
♢♢♢ Please note that for this section, each ability gains in power between the three personalities. For instance, Pyra's barrier is the weakest, Mythra's is stronger, and Pneuma's is the most powerful.
♢♢♢ Superhuman speed/strength/endurance . The Aegis is not human even if she may look it. She can leap to great heights, and she can fall from them and not be hurt.
♢♢♢ Inhuman physiology. The Aegis's form takes that of a human; she "breathes", she can sweat, she can feel pain, and so on and so forth. And while her skin can be cut to show gashes and bleed, anything deep enough reveals that, internally, she is comprised of a matrix of energy: see here and here; Malos is comprised of the same thing, but of a different color energy, for those interested!).
♢♢♢ Warmth. Pyra/Mythra/Pneuma is not affected by the heat or cold, although she can feel when things are hot/cold.
♢♢♢ Shield. All the Aegises can make a barrier fashioned out of a light- hexagonal-pattern. This barrier can negate physical as well as ether/magic-based attacks. All Blades have this ability, but the Aegis's barrier has been shown to protect her from entire missile bombardments.
♢♢♢ Sword. Specifically, the ability to summon their sword whenever they wish. Their sword can appear from their Core Crystals or simply their hand as they see fit (or they can just carry them like usual). They can control their sword from a distance (as seen in their specials), but they primarily fight by wielding it in their own hands, or passing the sword to another and letting them use it, while they stay back and activate their Blade Arts.
♢♢♢ Artifice control. The Aegis can control their Artifices remotely, which are basically giant robots. They can also manually pilot their Artifices. Pyra has only some control of them, while Mythra and Pneuma have complete control. Note: Pyra/Mythra/Pneuma will not be coming with their canon artifices.
♢♢♢ Ether manipulation. This one is a little doozy to explain, but basically ether = energy. Blades in canon have different ether affiliations such as earth/water/fire. Pyra's is fire... but it's also not really normal fire, either (it can't be doused by rain); Mythra is a little more straightforward, since her energy appears as light. Pneuma's energy can automatically become any element. For example in canon, her power automatically becomes the opposite/weakness to an element she is fighting against. Likewise, her power can become someone else's power to boost their own.
♢♢♢ Energy Transfer. All three facets of the Aegis can transfer their energy to another. Pyra's is the weakest transfer, Mythra is second, while Pneuma's is the strongest. Their energy will automatically adapt to an energy that the subject may use for themselves.
♢♢♢ Healing/revival. While Mythra and Penuma can heal a party member, Pyra cannot. However if someone dies, Pyra/Mythra can splice their Core Crystal to put it into them to bring them back to life, good as new. In canon, the protagonist's heart was impaled. It was later revealed that Pyra reconstructed his heart using the Core Crystal. Canon gives an explanation that the Aegis can reconstruct even a totally dead heart because she contains all evolutionary data to rebuild whatever is injured, converting her energy to matter (I...I know, that's not much of an explanation, but it's what they give.) After some time, the Aegis can take back her core crystal from the subject, and they'll be able to live on their own good as new. In her true form, Pneuma can touch someone and restore/reveal their own true forms, or forms they had once adopted before (i.e. she restores a titan from its infant state to its formidable dragon-like state).
♢♢♢ Core Crystal Bonding. If someone touches their core crystal, they will have the chance to bond to her if they a) have the aptitude to bond with her and b) the intention. Upon touching this, Pyra is able to know how a person's heart is overall, their name, and how they had died (IF they have died, that is).
♢♢♢ Core Crystal Itself. Okay so. If you stare at it too long, it may draw you in. The world will grow muted around you, you'll hear only your own heartbeat, and it will seem to shine as if it's the only thing that exists in the world. It has this tempting, ominous, and mysterious property to it when looked at too closely, but it can generally be ignored overall. Those keen to its energy may realize that it has a strange presence to it, as if it is acutely observing everything that occurs around it, while simultaneously passively pulling energy and information into it. It also gives energy out in the form of a gentle, indecipherable light, but this energy isn't so much as profound as it is passive. Again, to those sensitive to it, the energy may feel so perfect as to be divine-- not good, not evil, just purely neutral.
♢Pyra:
♢♢♢ Wiki link to abilities section! Most of her attacks revolve around integrating sword + fire into heavy-damage-dealing attacks.
♢♢♢ Primary power is of "fire". She has been shown to create fire at-will within the palm of her hands for mundane things such as lighting a fire or lamp. She can also blast fire from her hands as well, and she is able to melt through military-grade metal in seconds. However, Pyra's ether, that is, her energy appears as fire... but even though she is labeled under a fire Blade, we find out that she is not effected by rain/water like normal fire-type Blades. That's because her flames aren't actually fire, but energy that just mimics it.
♢♢♢ She is an excellent cook.
♢♢♢ Passives. Increasing her and her party's accuracy, transferring energy, and increasing critical damage.
♢♢♢ Focus. This is a "field skill" from Pyra; it allows Pyra to basically focus her (or another person's) mind to concentrate on a task at hand in order to be more efficient to complete it. It also lets her pick up on extra details that would otherwise be ignored.
♢♢♢ Star (sun?) creation: A really big version happens in one cutscene, though, and it's likely to be Pyra's largest attack. Still, it calls back to her old role as part of the Trinity in creating the world, and so it's noteworthy. In another cutscene, she constructs a smaller sun to hover around her to act as a source of light. Presumably, she douses its output so that its radiation is not harmful to those around her.
♢Mythra:
♢♢♢ Wiki link to abilities section! Her attacks combine light + sword.
♢♢♢ Foresight. Allows her to see into the future. In battle, this is used as a means to predict where an opponent will step or strike next, and this especially helps with opponents moving at the speed of light. When activated, time halts and she grants the user the ability to see into the future, allowing them to read it. In canon, this foresight ability is explained as being able to change the future and destiny as it is meant to be, altering the flow of time and course of fate.... but while she can use if well, it's up to who else she grants this vision to determine which path to take (e.g. it's pretty useless in someone who doesn't have the reflexes to dodge an attack). Manipulating the future is a privilege of the Architect, so Mythra doesn't tend to use this ability outside of smaller things like battles. And even then, it's only when necessary. She doesn't peek into the future just because.
♢♢♢ Near-Light-Speed/Light-Speed. She can move at the near-speed of light, and when powered up, she can match someone's light speed (although this latter ability takes energy).
♢♢♢ Primary power is of light. She can create light within her hands, illuminating the darkness of an area wherever she walks, and use it for basic attacks. She also can go light-speed; blitzing around the battlefield during attacks if she wishes. Mythra has also rudimentary hadron manipulation, from one of her attacks.
♢♢♢ Passives. Increasing damage dealt by two-fold when she or her party member is low on health/injured, increasing her and her party members's evasion and accuracy, and when critically hitting an enemy her power is recharged automatically. She, like Pyra, can transfer her energy to another if they need it.
♢♢♢ Focus. The same "field skill" as Pyra. In the game narrative itself this ability is tiers above what Pyra can do; for instance in one cutscene, Mythra takes one look at a large cavern and says that she has analyzed the entire structure of it, even to the point of determining its sole weak point. Elsewhere in canon, she uses this focus ability to analyze sources of energy (and repair any defects found within the energy) and computers as well.
♢♢♢ Power regulation/accuracy. she can hone her attacks that even while a beam of light might fire at everyone, it only damages certain targets.
♢♢♢ Flight/Hover. When powered up, Mythra can take to the air and fly about as she pleases. She can also hover for brief periods of time during some attacks, and slow her descent when she falls.
♢Pneuma:
♢♢♢ Wiki link to ability section! Pneuma's attacks combine light + sword techniques for devastating hits. Pneuma's ether can become any other from of energy and element.
♢♢♢ Speed. Pneuma can move faster than the speed of light (without breaking physics apparently), and also bring someone else with her to move at this speed if she so chooses.
♢♢♢ Core Crystal Healing. She can restore an injured Blade's core crystal. This is more specific to other Blades, so it probably won't work in this game unless other Blades app.
♢♢♢ Armor summon. Pneuma can conjure up an outfit/armor for those who are linked to her.
♢♢♢ Telekinesis. We see it in one cutscene, where Pneuma just waves her hand and destroys an entire bridge on the spot.
♢♢♢ Ether/energy Transformation. Her energy becomes any element, from light to darkness. In the game, Pneuma's power is automatically made to be of an opponent's weakness (i.e. her energy would become water to a fire-type monster), even from a counterattack or a reflect. This is another allusion to her role as part of the Trinity Processor and her connection to the Conduit, for the power she has helped created the Universe 2.0.
♢♢♢ Worm-hole carving. Pneuma can carve out a worm-hole from nothing and channel cosmic energy through said wormhole towards someone for an attack.
♢♢♢ Passives. Increasing critical hits and accuracy of her and her party members, on blocking an attack the would-be damage is completely reflected, and if a party member is KO'd, they are automatically healed.
♢♢♢ Flight/Hover. Pneuma can hover in the air... although higher-speed flight occurs when she's going light-speed and/or faster than the speed of light. Her "wings" are detached form her, and while they may fold in on themselves, they can also vanish/materialize at-will. Like Mythra, she can slow her descent when returning to the ground.
♢♢♢ Reality Manipulation. "The ability to make anything she wishes a realty." We only see this a couple times in canon, and it isn't used to, say, create a giant castle out of no-where; at most it's used to rewrite physics at her convenience. For example, when faced with an opponent who can also go light-speed and manipulate elementary particles, Pneuma decides to make a new law saying that she can go faster than than the speed of light in that area
